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Diamond Digger
Shop prices that fluctuate with average server attendance
Heyo
The other day we were talking about server shop prices and how certain blocks are significantly more expensive to buy than to sell.
Ex.
Quartz Piece: Buy 0.75 | Sell 0.04
Quartz Block: Buy 3.00 | Sell 0.08
Obsidian: Buy 10.00 | Sell 0.50
With a larger server population, it makes sense to have higher prices in order to encourage player trading, but when the server population is sub-10, this becomes increasingly difficult. If there was a way to regulate prices with regard to activity, I think this would definitely help those who are in need of harder to get materials.
I'm not sure how feasible this is, but just food for thought. Was an idea someone had brought up.
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Minecraft Addicts Operator
It could be feasible however it would also have to be done manually and I would assume that every time we considered making a change we would need to have discussions to make sure it was fair as although yes it will help people build it will also stop any effort of seeking someone to buy it from as well as any worth for gathering it.
Your examples. I agree that the sell price for quartz is wrong there. I would suggest it be a little higher as it is a harder material to gather. The buy price though I would have said is fair. before when the shop didn't have quartz or it was higher priced that that I am sure that I was buying it for 1 cap a piece (4 caps per block) and saying that I recently went out to get quartz ore and it is really plentiful out there and had no real issues getting it. What prices were you suggesting? As if you say what you think it should be that could be a good point to start a discussion from and get everyone involved.
Some items e.g. sea lanterns we nerfed the price for as they were a nightmare to get and they are really useful in building and for 2.5 caps compared to the 50 or so that players were trying to sell them for.
Whole shop prices:
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Minecraft Addicts Operator
My thoughts on quartz prices:
Cheaper:
As common as iron in the over world
Fortune means you get 2.2 for every ore!
No one to buy it from?
Not as much as a commodity as Iron
More expensive:
Located in the nether
Nether is well stocked currently, no lack of resource to go and mine.
Netherrack is easier to mine than stone (instant with gold pick)
As from that I would base it on iron price with a correction value of 2.2 for the fortune.
So iron block = 30 caps so a piece of iron is 3.3 so 4 pieces is 13.2
If I then divide by 2.2 cause fortune you get to a price of 6 caps per block. Now that would be the price I think would be fair and doesn't even take into consideration the danger of the nether.
Now doing the same thing to the sell price you get 2.5 caps as a block sell price. I would have said that is high as it isn't as much of a commodity as iron.
From that I think the 3 buy is more then fair perhaps even too fair but I think the sell should be more like 1 cap each.
Your thoughts would be interesting to work through.
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Minecraft Addicts Operator
dph and I have been talking about this a bit in-game, and I do agree that the quartz sell price could certainly be looked at. One thing I do want to keep is that gap between buy and sell prices. This may make it more painful to buy something from the shop, but at the same time it means acquiring a given item makes it a better asset to you. What we set prices at in the shop directly impacts the prices you can ask / request from other players.
That said, I would like to see a sell price closer to around .25 caps per quartz piece, or 1 cap per block. Quartz is fairly common in the nether and as dph stated can be fortuned for better yield. At the same time no smelting is required to get your final product (like iron) so I don't think it's worth needs to be raised much beyond that. While iron is a fundamental ingredient in a lot of items, quartz is (mostly) purely for aesthetics.
If we did 1 cap sell price for a quartz block, I'd like to see buy at 4 personally. Now before you freak out at quartz being a little more expensive in the shop, remember we need to address costs through both the mindset of consumer and producer. Yeah it might be more of a pain as a consumer (buying it), but it also gives it greater value as a producer (mining it). The 1 sell price means you could make money selling to the shop, but the 4 buy price means you could also find incentive to mine it more because you could reasonably ask for 2-3 caps when selling to other players.
Just my two cents... definitely a good conversation to have!
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Diamond Digger
 Originally Posted by dph
My thoughts on quartz prices:
Cheaper:
As common as iron in the over world
Fortune means you get 2.2 for every ore!
No one to buy it from?
Not as much as a commodity as Iron
More expensive:
Located in the nether
Nether is well stocked currently, no lack of resource to go and mine.
Netherrack is easier to mine than stone (instant with gold pick)
As from that I would base it on iron price with a correction value of 2.2 for the fortune.
So iron block = 30 caps so a piece of iron is 3.3 so 4 pieces is 13.2
If I then divide by 2.2 cause fortune you get to a price of 6 caps per block. Now that would be the price I think would be fair and doesn't even take into consideration the danger of the nether.
Now doing the same thing to the sell price you get 2.5 caps as a block sell price. I would have said that is high as it isn't as much of a commodity as iron.
From that I think the 3 buy is more then fair perhaps even too fair but I think the sell should be more like 1 cap each.
Your thoughts would be interesting to work through.
Right, so my main concern is the difference between the buy/sell prices then. Logical to base the pricing off its rarity and location, but that also means it makes sense to beef up the sell price.
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Diamond Digger
 Originally Posted by Jexter
dph and I have been talking about this a bit in-game, and I do agree that the quartz sell price could certainly be looked at. One thing I do want to keep is that gap between buy and sell prices. This may make it more painful to buy something from the shop, but at the same time it means acquiring a given item makes it a better asset to you. What we set prices at in the shop directly impacts the prices you can ask / request from other players.
That said, I would like to see a sell price closer to around .25 caps per quartz piece, or 1 cap per block. Quartz is fairly common in the nether and as dph stated can be fortuned for better yield. At the same time no smelting is required to get your final product (like iron) so I don't think it's worth needs to be raised much beyond that. While iron is a fundamental ingredient in a lot of items, quartz is purely for aesthetics.
If we did 1 cap sell price for a quartz block, I'd like to see buy at 4 personally. Now before you freak out at quartz being a little more expensive in the shop, remember we need to address costs through both the mindset of consumer and producer. Yeah it might be more of a pain as a consumer (buying it), but it also gives it greater value as a producer (mining it). The 1 sell price means you could make money selling to the shop, but the 4 buy price means you could also find incentive to mine it more because you could reasonably ask for 2-3 caps when selling to other players.
Just my two cents... definitely a good conversation to have!
Yeah that makes plenty a sense. 4:1 buy/sell ratio isn't bad at all
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Diamond Digger
Another item that boggles me: 3 caps for 1 ink sac? Didn't they used to be cheaper? Yikes
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Minecraft Addicts Operator
The whole point of the shop wasn't to make things easily available. It's there pretty much for those that can't be bothered to go and get the materials hence the prices are high as a trade off.
Remember to vote for MCA!
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Diamond Digger
 Originally Posted by alien12
The whole point of the shop wasn't to make things easily available. It's there pretty much for those that can't be bothered to go and get the materials hence the prices are high as a trade off.
While true, and a good point, I think a counter point would be that as a build-oriented server with, as we've stated above, a lower playerbase than when prices were established, the prices still seem too high to justify.
When it comes to things like Ink Sacs, those are items that players rely on spawning to get, and spawning seems very hit or miss right now when venturing into PvE. Squid also seem to spawn very rarely on my build plots...
Going back to Quartz after thinking about it a bit...
When it comes to items like Quartz, the "rarity" might be the same as iron, but there's a couple of distinct differences:
-We have easy direct access to Quartz with the nether spawn
-Quartz is a surface spawn and much easier to find and gather
-Quartz is a very high exp gain material, especially with fortune III, and you lose that when buying from the shop, which should lower its value. I personally, and others as well, use Quartz for exp for mending items when my tater farms aren't running. I mine more for Quartz for exp than I do for blocks as I typically just bought my material off players in the past who made killings off of it due to shop pricing.
Another thing still that I didn't think about is that quartz is definitely a highly used build material. When people need it, they need a lot of it. Take Cedar City for example 
Of the now 11 buildings on there (Sponge has built a house not shown on world map), 8 of those use quartz as a major resource. That's a ton of material for something so widely used and (on our server) easily accessible. That is one of the biggest differences I think from gathering Quartz on the server as opposed to SP: it's just easier to get. So why is it so expensive then?
Just some food for thought/discussion
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Minecraft Addicts Operator
Will update this to add reasons as people suggest them.
Cheaper:
As common as iron in the over world
Fortune means you get 2.2 for every ore!
No one to buy it from?
Not as much as a commodity as Iron
You don't get the xp from buying it from the shop (Same with iron though?)
Commonly used build material, could we make cool things by having it cheaper
More expensive:
Located in the nether
Nether is well stocked currently, no lack of resource to go and mine.
Netherrack is easier to mine than stone (instant with gold pick)
I would counter the experience argument by saying that iron is the same, you buy already smelted iron. Granted Iron gives 0.7 exp per piece and quartz after backtracking 3.5 ave per ore gives 1.6 average per piece @2.2 drop average. As I was basing the calculation that suggested the values of Buy: 6 caps, Sell 2.5 caps.
Given the additional reasons what do you think it should be Maple. I like suggestions as I cannot interpret your reasons into the value you may be thinking of. I still think 3 and 1 is fair. If we made it too cheaply like I have had it suggested to me (cannot remember the figure but it was <1 cap I would think it would be too common, no real point of going and mining it.
Ink sacks may need an adjustment but want to focus on Quartz for the moment until we make a decision to at least get the ball rolling on it.
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